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Pedro Dietrich
Pedro Dietrich
Matchmove/Tracking Artist
Toronto, Canada

Summary

Detail-oriented matchmove artist with two years of experience capturing camera movements and creating layouts; a proven ability to develop camera tracking solutions, to reproduce object and character movement, and to deliver shots within established project targets; and a strong background in VFX production; seeks a position as a Camera Matchmove and Layout Artist.

Skills

2D AnimationCompositing3D AnimationLightingPost-productionTrackingMatchmove

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Premiere
Premiere
Shotgun
Shotgun
3DEqualizer
3DEqualizer
SynthEyes
SynthEyes
ZBrushCore
ZBrushCore

Reel

Productions

    • TV Production
      Lord of the Ring: The Rings of Power
    • Year
      2022
    • Role
      Intern Matchmove Artist
    • Company
      Method Studios
    • Movie
      LoveStuck
    • Year
      2021
    • Role
      Lighting/3D Layout Artist
    • Company
      Humber College
    • Video Game
      Capitis Crystalli
    • Year
      2021
    • Role
      Lighting/FX Artist
    • Company
      Humber College

Experience

  • Matchmove Artist at Scanline VFX
    Montreal, Canada
    June 2022 - Present

    • Enhanced tracking abilities to deliver a more precise focal length and 3D points by utilizing 3D

    Equalizer advanced settings.

    • Created camera retime for the desired frame range from the vender by applying retime curve

    node on the full frame range shot; and

    • Published outsource rotomation and camera track by generating rig cache, lens warp, and flat

    plate into the pipeline

  • Intern Matchmove Artist at Method Studios
    Montreal, Canada
    June 2021 - August 2021

    • Utilized tracking skills to create high-quality 3D camera movements and layouts by tracking

    external sources.

    • Applied camera lens and distortion grids in assigned footage by using the 3D Equalizer toolset

    and workflow; and

    • Created survey points for export to Maya and generated single frame lineups to finalize shots.